STOREGGA

Press kit

STOREGGA

An underwater game for PC, set in the cold North-East Atlantic in 2071. It begins with Line War, an online team battle between humans and the Vael. After it, the sea opens as an open world.

Download everything · ZIP, about 26 MBpress@storegga.org

Fact sheet

Title
STOREGGA
Developer, publisher
Coding Nexus LLC, Oakland Park, Florida, USA
Platform
PC. A Steam page is planned; it is not open yet.
System (preliminary)
Windows 10/11 64-bit; GeForce GTX 1650 class or comparable, 4 GB VRAM, DirectX 12; 6-core CPU (2019 or newer); 8 GB RAM. No RTX card needed. Final requirements at release.
Status
In development (pre-alpha). Small closed playtests with early builds are being prepared.
Release date
Not announced
Price
One-time purchase; the price is not set yet. No subscription, no pay-to-win.
First release
Line War: online team battles, humans against the Vael
After that
The Solo Campaign (offline) and Shared Seas (online) open the sea as an open world, as free updates for everyone who owns the game.
Engine
Unreal Engine 5
Anti-cheat
Easy Anti-Cheat in kernel mode, stated up front
Website
storegga.org
Community
Discord · storegga.org/community
Press contact
press@storegga.org

About the game

In one sentence

STOREGGA is an underwater game for PC in which humans in submarines meet the Vael, a hidden people of the deep who ride sea animals, in the North-East Atlantic of 2071.

In three paragraphs

2071. Ten billion people, and the land is full. Thirty million have moved below the sea, into habitats, stations and submarines. The sea was supposed to be empty. It is not. The Vael, a people of the deep known to humans only from old tales, have kept hidden for thousands of years. Now they stop hiding. They speak with whales, dolphins and sharks and ride them as partners, never as pets.

Line War is the first release: an online team battle, humans against the Vael. Every player gets the same purse each match and spends it on a submarine or a bondmate, weapons and tools. Submarines fight with sonar, torpedoes and noise discipline; riders with speed, depth and the senses of their animals. Density layers in the water bend sound, and silence is a weapon.

Line War is only the beginning. The Solo Campaign opens a stylised North-East Atlantic as an open world you can play offline: choose to be human or Vael, take jobs, trade, refit your vessel, and let your choices shape one of six paths, in the spirit of the classic submarine trading games of the 1990s. Shared Seas then brings that world online: one living sea that every player's trades and jobs move, where you meet other players, fly with friends and form clans. Both come as free updates for everyone who owns the game.

Short descriptions

The same description in three lengths, ready to paste.

Short · about 50 words

STOREGGA is an underwater game for PC, set in the North-East Atlantic of 2071. Humans in submarines meet the Vael, a hidden people of the deep who ride whales, dolphins and sharks. It begins with Line War, an online team battle where sonar, noise and silence decide who finds whom. The open world follows as free updates.

Medium · about 100 words

STOREGGA is an underwater game for PC, set in the cold North-East Atlantic of 2071. The land is full, thirty million people live below the sea, and there they meet the Vael, a hidden people of the deep who ride whales, dolphins and sharks as partners.

It begins with Line War, an online team battle of humans against the Vael. Every player gets the same purse each match and spends it on a submarine or a bondmate. Sonar, noise and the density layers of the sea decide who finds whom; silence is a weapon.

The Solo Campaign and Shared Seas then open the sea as an open world, as free updates. One-time purchase, no pay-to-win.

Long · about 250 words

STOREGGA is an underwater game for PC, set in the cold North-East Atlantic of 2071. Ten billion people, and the land is full. Thirty million have moved below the sea, into habitats, stations and submarines. The sea was supposed to be empty. It is not. The Vael, a people of the deep known to humans only from old tales, have kept hidden for thousands of years. Now they stop hiding. They speak with whales, dolphins and sharks and ride them as partners, never as pets.

STOREGGA begins with Line War, an online team battle of humans against the Vael. Every player gets the same purse each match and spends it on a submarine or a bondmate, weapons and tools. Submarines fight with sonar, torpedoes and noise discipline; riders with speed, depth and the senses of their animals. Density layers in the water bend sound, and silence is a weapon. No animal dies in a fight: a beaten mount is driven off and flees, wounded.

Line War is only the beginning. The Solo Campaign opens a stylised North-East Atlantic as an open world you can play offline: choose to be human or Vael, take jobs, trade, refit your vessel, and let your choices shape one of six paths, in the spirit of the classic submarine trading games of the 1990s. Shared Seas then brings that world online, with other players, friends and clans. Both come as free updates for everyone who owns the game.

STOREGGA is a one-time purchase, with no subscription and no pay-to-win. It is made by Coding Nexus LLC.

Vision

We are making STOREGGA because the submarine trading games of the 1990s gave us something we have not found since: a sea you trade, fight and make a living in, where depth and silence matter. We want that feeling back, with today's technology and with other players.

Two ideas carry the design. Sound is gameplay: sonar, noise and the density layers of the sea, which bend sound, decide who finds whom, and silence is a weapon. And the sea holds two peoples who do not fight alike, humans in submarines and the Vael on the animals they are bonded with.

Line War comes first. The Solo Campaign and Shared Seas then open the sea as an open world, as free updates for everyone who owns the game.

We sell the game once. There is no subscription and no pay-to-win: every player in a Line War match gets the same purse, and real money never buys power. We say what is planned, and we say when it changes.

Line War is only the beginning

  1. 01 · First release

    Line War

    Online team battles, humans against the Vael. Every player gets the same purse each match and buys a submarine or a bondmate, weapons and tools. Planned at launch: Scout, Attack, Gunboat and Tender against Dolphin, Shark, Orca and Manta riders. More classes and larger battles later.

  2. 02 · Free update · offline

    Solo Campaign

    The sea opens as an open world: habitats, trade routes and depth zones of a stylised North-East Atlantic. Choose to be human or Vael, take jobs, trade, refit your vessel, and let your choices shape one of six paths. It plays fully offline.

  3. 03 · Free update · online

    Shared Seas

    The open world, shared. One living sea that every player's trades and jobs move. Meet other players, trade with them, fly with friends and form clans.

There are no dates yet; we announce them when they are certain. The order and scope above are our current plan and can change.

What Line War is built around

The world

Storegga is Norwegian for "the great edge": the edge of Norway's continental shelf, where the shallow sea falls into the deep. Around 6200 BCE an undersea landslide there sent a tsunami across Doggerland, the land that once joined Britain to the continent. The game takes its name from this edge: the line between the shelf of the humans and the deep of the Vael.

The game plays in a stylised North-East Atlantic, from the drowned North Sea to the Norwegian Sea and the deep beyond the shelf edge. Depth is the main rule of this world: light, pressure and sound change on the way down, and every vessel and every animal has its limit.

Trailer

Download the build 7 trailer, MP4
Build 7 trailerIn-engine footage from build 7: hiding, the sonar ping, the hunt with the wire-guided torpedo, Vael riders and the Spindle, the Kelp Forest. Music: “Depths of 2071” by BHave, made with Google Flow Music (AI). Please credit “STOREGGA / Coding Nexus LLC”.1920 × 1080 · 60 fps · 1:59 · MP4 · 84 MB

Images

All images here are key art and concept art made with AI image generation. They are not in-game screenshots; the trailer above shows the game itself. The original files keep their Content Credentials (C2PA). Click an image to download it at full size.

Key art

Download The Breaching, full size
The BreachingA human attack sub and a Vael orca rider meet at a density layer.1696 × 2528 · JPG · 2.1 MB
Download Line War, full size
Line WarAn attack sub and a shark rider clash head-on.848 × 1264 · JPG · 0.8 MB
Download The Descent, full size
The DescentFrom the sea wall of the crowded land down through the habitats to the Mirror on the sea floor.848 × 1264 · JPG · 0.7 MB
Download The Veil is over, full size
The Veil is overA Vael, half in shadow.848 × 1264 · JPG · 0.6 MB
Download Haven 7, full size
Haven 7A habitat breaks apart at 700 m while Vael riders rise from below.848 × 1264 · JPG · 0.8 MB
Download Drowned city, full size
Drowned cityA submarine and a shark rider pass through a flooded city.1376 × 768 · JPG · 0.8 MB

The world

Download The Crowding, 0 m, full size
The Crowding, 0 mThe overcrowded land behind its sea wall, in a storm.3168 × 1344 · JPG · 3.3 MB
Download New Rungholt, sunlit zone, full size
New Rungholt, sunlit zoneA habitat grown into a drowned town.3168 × 1344 · JPG · 2.9 MB
Download Tidemark, twilight zone, full size
Tidemark, twilight zoneA habitat built into the legs of old oil rigs.3168 × 1344 · JPG · 2.9 MB

Concept art

Download Human submarines, full size
Human submarinesThe human line-up, with a 1.8 m figure for scale.2752 × 1536 · JPG · 1.9 MB
Download Attack sub, full size
Attack subConcept sheet of the two-seat attack submarine.1376 × 768 · JPG · 0.6 MB
Download Shark rider, full size
Shark riderConcept sheet of a Vael rider on a mackerel shark.1376 × 768 · JPG · 0.7 MB
Download Orca rider, full size
Orca riderConcept sheet of the orca, the Vael brawler with a two-rider crew.2752 × 1536 · JPG · 2.5 MB
Download Manta rider, full size
Manta riderConcept sheet of the manta, the Vael healer.2752 × 1536 · JPG · 2.5 MB
Download The Vael, full size
The VaelConcept sheet of the Vael: adult, elder and youth.2752 × 1536 · JPG · 2.4 MB
Download the wordmark for dark backgrounds, SVG
Wordmark, colourFor dark backgrounds.SVG · PNG, 4000 px, transparent
Download the white wordmark, SVG
Wordmark, whiteFor dark backgrounds and images.SVG · PNG, 4000 px, transparent
Download the black wordmark, SVG
Wordmark, blackFor light backgrounds.SVG · PNG, 4000 px, transparent

Please do not redraw, recolour or stretch the wordmark. The upper half is always above the cut, the lower half always shifted to the right.

Using this material

You may use the texts, images and logos on this page to report on STOREGGA, in print, online and on video. Please credit "STOREGGA / Coding Nexus LLC".

Studio

STOREGGA is made by Coding Nexus LLC: one developer with a lot of help from AI, and freelancers for selected work. AI agents write much of the code and build the 3D models; the key and concept art come from image generation and the trailer music from music generation, and both are labelled as such. The idea, the world, the rules and every design decision are the developer's, and nothing goes into the game without review and tests.

We say this openly because we think a game made this way can still look good and be fun. Judge for yourself once the playtests open.

Contact

Questions and interview requests: press@storegga.org
Coding Nexus LLC, Oakland Park, Florida, USA · Legal notice